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Showreel 2025
Showreel 2025
I really appreciate you taking the time to look at my work. If you have any additional questions or queries, please feel free to reach out to me on ars@0000.dev or LinkedIn.
Supervising Experience
Supervising Experience
Below are some of the projects that I have had the opportunity to oversee and work with the team to achieve the desired result in the most efficient way possible.
Lay’s Messi was a 2 week project, in which we had to make the goats, add fur to them, make them into crowd agents and then make it look decent. It was very time constraint as we had to release it on the day Messi announced he was joining Inter Miami FC. I was responsible for supervising the CG team and designing the final top view look of Messi made out of goats.
Fun Fact: Please don’t tell anyone this, the spot says there are 807 goats in it for the 807 goals of Messi, but there are over 2000 goats in the scene as the face didn’t look very good with only 807 goats.
Below are some of the projects that I have had the opportunity to oversee and work with the team to achieve the desired result in the most efficient way possible.
Lay’s Messi was a 2 week project, in which we had to make the goats, add fur to them, make them into crowd agents and then make it look decent. It was very time constraint as we had to release it on the day Messi announced he was joining Inter Miami FC. I was responsible for supervising the CG team and designing the final top view look of Messi made out of goats.
Fun Fact: Please don’t tell anyone this, the spot says there are 807 goats in it for the 807 goals of Messi, but there are over 2000 goats in the scene as the face didn’t look very good with only 807 goats.



Supervising Experience
Below are some of the projects that I have had the opportunity to oversee and work with the team to achieve the desired result in the most efficient way possible.
Lay’s Messi was a 2 week project, in which we had to make the goats, add fur to them, make them into crowd agents and then make it look decent. It was very time constraint as we had to release it on the day Messi announced he was joining Inter Miami FC. I was responsible for supervising the CG team and designing the final top view look of Messi made out of goats.
Fun Fact: Please don’t tell anyone this, the spot says there are 807 goats in it for the 807 goals of Messi, but there are over 2000 goats in the scene as the face didn’t look very good with only 807 goats.



TD Experience
TD Experience
Most of my TD work has been with Technicolor. I have contributed to their pipeline and made HDAs and tools that save the company time and money. I’d like to highlight one of the tools I have been working on recently.
At The Mill, we store the data for huge environments in XML file format, that has all transform values and paths to all the assets. These environments are usually used in pre rendered commercials but recently we had a project that was both a rendered commercial but we also had to supply a VR scene to the client in Unreal. So I made a tool that takes in the XML file as an input and recreates the environment in the Solaris context of Houdini (LOPs) and helps us export a USD file to import in Unreal. The tool also queries our farm Ftrack through an API to fetch shader information.
During the development of this tool, we came across some optimizations that have now been implemented which resulted in ~25% faster render times with Arnold and almost 10 fold improvement in load times and viewport performance.
Most of my TD work has been with Technicolor. I have contributed to their pipeline and made HDAs and tools that save the company time and money. I’d like to highlight one of the tools I have been working on recently.
At The Mill, we store the data for huge environments in XML file format, that has all transform values and paths to all the assets. These environments are usually used in pre rendered commercials but recently we had a project that was both a rendered commercial but we also had to supply a VR scene to the client in Unreal. So I made a tool that takes in the XML file as an input and recreates the environment in the Solaris context of Houdini (LOPs) and helps us export a USD file to import in Unreal. The tool also queries our farm Ftrack through an API to fetch shader information.
During the development of this tool, we came across some optimizations that have now been implemented which resulted in ~25% faster render times with Arnold and almost 10 fold improvement in load times and viewport performance.
TD Experience
Most of my TD work has been with Technicolor. I have contributed to their pipeline and made HDAs and tools that save the company time and money. I’d like to highlight one of the tools I have been working on recently.
At The Mill, we store the data for huge environments in XML file format, that has all transform values and paths to all the assets. These environments are usually used in pre rendered commercials but recently we had a project that was both a rendered commercial but we also had to supply a VR scene to the client in Unreal. So I made a tool that takes in the XML file as an input and recreates the environment in the Solaris context of Houdini (LOPs) and helps us export a USD file to import in Unreal. The tool also queries our farm Ftrack through an API to fetch shader information.
During the development of this tool, we came across some optimizations that have now been implemented which resulted in ~25% faster render times with Arnold and almost 10 fold improvement in load times and viewport performance.
©2024 Mad Pixels DESIGN
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