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Quest: Get Into It
Quest: Get Into It
Meta wanted to show off the gaming and collaboration capabilities of their new Quest 3 headset, so our team at The Mill worked with the creative team at Meta to produce this advertisement for TV and online platforms.



Research
Research
I had to go back and forth between realistic and stylized for this project. The workout sequence show offs the Supernatural VR app on the Quest 3, which we had done an advertisement for in the past. So it was easy to get some reference and project files from the past.
I had to go back and forth between realistic and stylized for this project. The workout sequence show offs the Supernatural VR app on the Quest 3, which we had done an advertisement for in the past. So it was easy to get some reference and project files from the past.
Research
I had to go back and forth between realistic and stylized for this project. The workout sequence show offs the Supernatural VR app on the Quest 3, which we had done an advertisement for in the past. So it was easy to get some reference and project files from the past.
Design
Design
The main challenge on this project was maintaining the look of Horizon Worlds in the Godzilla sequence. We wanted it to feel familiar to the users but also much higher fidelity and have better lighting.
The main challenge on this project was maintaining the look of Horizon Worlds in the Godzilla sequence. We wanted it to feel familiar to the users but also much higher fidelity and have better lighting.
Design
The main challenge on this project was maintaining the look of Horizon Worlds in the Godzilla sequence. We wanted it to feel familiar to the users but also much higher fidelity and have better lighting.
Development
Development
Pretty standard Houdini, Maya and Nuke workflow for the FX and CG elements. I had some trouble with the Jetpacks in the Godzilla sequence as I was trying to get a stylized effect with a simulation but we ended up using a geometry and shader based approach for that.
Pretty standard Houdini, Maya and Nuke workflow for the FX and CG elements. I had some trouble with the Jetpacks in the Godzilla sequence as I was trying to get a stylized effect with a simulation but we ended up using a geometry and shader based approach for that.
Development
Pretty standard Houdini, Maya and Nuke workflow for the FX and CG elements. I had some trouble with the Jetpacks in the Godzilla sequence as I was trying to get a stylized effect with a simulation but we ended up using a geometry and shader based approach for that.
©2024 Mad Pixels DESIGN
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©2024 Mad Pixels DESIGN
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