Pika: Technical Artist

Pika: Technical Artist

Dear Hiring Manager,


Thanks for taking a look at my application and my work. This page will walk you through why I think I would be a good fit at Pika as a Technical Artist.

Client

Pika

Year

2025

Category

job Application

TL;DR

I am really passionate about AI the potential impact it can make on making experiences and lives better for us. I want to be part of that change. I have always wanted to do good and help people through the skills I have acquired over time. For a while it was putting a smile on people's face with advertisements that don't feel like someone is trying to push a product on you. Before that was through massive budget otherworldly movies like Transformers.

I have also worked on some experience and immersive projects like the Sphere in Las Vegas. After we shipped that project, I got a chance to got to see it live on the Sphere. When I was walking near it, people were taking videos of my work on their phones and they were all so happy and in awe of what they were experiencing. Since then it has been my goal to transition into working on products that people can experience first hand and that brings them joy. I have been working on my own AI project which is a chatbot that leverages text and voice LLMs and helps put them in a physical form.

I do believe I have the skills necessary, the motivation to learn, the client experience and the willingness to collaborate with the team. If you give me this chance, I will do my best to provide value to Pika and prove that I was the correct hire.

I am really passionate about AI the potential impact it can make on making experiences and lives better for us. I want to be part of that change. I have always wanted to do good and help people through the skills I have acquired over time. For a while it was putting a smile on people's face with advertisements that don't feel like someone is trying to push a product on you. Before that was through massive budget otherworldly movies like Transformers.

I have also worked on some experience and immersive projects like the Sphere in Las Vegas. After we shipped that project, I got a chance to got to see it live on the Sphere. When I was walking near it, people were taking videos of my work on their phones and they were all so happy and in awe of what they were experiencing. Since then it has been my goal to transition into working on products that people can experience first hand and that brings them joy. I have been working on my own AI project which is a chatbot that leverages text and voice LLMs and helps put them in a physical form.

I do believe I have the skills necessary, the motivation to learn, the client experience and the willingness to collaborate with the team. If you give me this chance, I will do my best to provide value to Pika and prove that I was the correct hire.

TL;DR

I am really passionate about AI the potential impact it can make on making experiences and lives better for us. I want to be part of that change. I have always wanted to do good and help people through the skills I have acquired over time. For a while it was putting a smile on people's face with advertisements that don't feel like someone is trying to push a product on you. Before that was through massive budget otherworldly movies like Transformers.

I have also worked on some experience and immersive projects like the Sphere in Las Vegas. After we shipped that project, I got a chance to got to see it live on the Sphere. When I was walking near it, people were taking videos of my work on their phones and they were all so happy and in awe of what they were experiencing. Since then it has been my goal to transition into working on products that people can experience first hand and that brings them joy. I have been working on my own AI project which is a chatbot that leverages text and voice LLMs and helps put them in a physical form.

I do believe I have the skills necessary, the motivation to learn, the client experience and the willingness to collaborate with the team. If you give me this chance, I will do my best to provide value to Pika and prove that I was the correct hire.

Advertising Showreel

I have worked with major clients like Apple, Meta, Amazon, Riot Games, Xbox, etc. I am very proficient in all the 3D and 2D content creation software like Houdini, Maya, Cinema4D, Nuke, Blender, After Effects, Unreal Engine, etc.


I have also worked on several Super Bowl commercials, I worked on 5/58 unique Super Bowl commercials in 2025. One of the ones I worked on for Reese's Chocolate aired right before Kendrick's half time show, which was the most viewed half time show ever. You can look at all these projects on my Work page.

Advertising Showreel

I have worked with major clients like Apple, Meta, Amazon, Riot Games, Xbox, etc. I am very proficient in all the 3D and 2D content creation software like Houdini, Maya, Cinema4D, Nuke, Blender, After Effects, Unreal Engine, etc.


I have also worked on several Super Bowl commercials, I worked on 5/58 unique Super Bowl commercials in 2025. One of the ones I worked on for Reese's Chocolate aired right before Kendrick's half time show, which was the most viewed half time show ever. You can look at all these projects on my Work page.

Advertising Showreel

I have worked with major clients like Apple, Meta, Amazon, Riot Games, Xbox, etc. I am very proficient in all the 3D and 2D content creation software like Houdini, Maya, Cinema4D, Nuke, Blender, After Effects, Unreal Engine, etc.


I have also worked on several Super Bowl commercials, I worked on 5/58 unique Super Bowl commercials in 2025. One of the ones I worked on for Reese's Chocolate aired right before Kendrick's half time show, which was the most viewed half time show ever. You can look at all these projects on my Work page.

Ai Project - Grace

In my free time I have been working on my own AI project, it is currently codenamed Grace, although the final product name is undecided. I am using open models like Llama and OpenAI's Whisper to develop this. For voice although I could use an open source model but I am currently using ElevenLabs API as I think it gives a much better result.


I am then using the information these models return to run my own application. I am using a custom Phenome and Visemes setup to run the facial animation on the 3D Model. I call them Agents. I believe a face/figure is missing from these models and my product gives them an almost realistic looking face that can pretty much do anything for you. Imagine this UI on an Amazon Echo device just waiting for your commands. The possibilities are truly endless!


That brings me to, I also have a background in UI/UX. You can find my latest UI/UX work with Honor Education here. Honor Education is a revolutionary product startup based in San Francisco to change the learning/education space forever. They recently raised a $38 Million Series B.

Ai Project - Grace

In my free time I have been working on my own AI project, it is currently codenamed Grace, although the final product name is undecided. I am using open models like Llama and OpenAI's Whisper to develop this. For voice although I could use an open source model but I am currently using ElevenLabs API as I think it gives a much better result.


I am then using the information these models return to run my own application. I am using a custom Phenome and Visemes setup to run the facial animation on the 3D Model. I call them Agents. I believe a face/figure is missing from these models and my product gives them an almost realistic looking face that can pretty much do anything for you. Imagine this UI on an Amazon Echo device just waiting for your commands. The possibilities are truly endless!


That brings me to, I also have a background in UI/UX. You can find my latest UI/UX work with Honor Education here. Honor Education is a revolutionary product startup based in San Francisco to change the learning/education space forever. They recently raised a $38 Million Series B.

Ai Project - Grace

In my free time I have been working on my own AI project, it is currently codenamed Grace, although the final product name is undecided. I am using open models like Llama and OpenAI's Whisper to develop this. For voice although I could use an open source model but I am currently using ElevenLabs API as I think it gives a much better result.


I am then using the information these models return to run my own application. I am using a custom Phenome and Visemes setup to run the facial animation on the 3D Model. I call them Agents. I believe a face/figure is missing from these models and my product gives them an almost realistic looking face that can pretty much do anything for you. Imagine this UI on an Amazon Echo device just waiting for your commands. The possibilities are truly endless!


That brings me to, I also have a background in UI/UX. You can find my latest UI/UX work with Honor Education here. Honor Education is a revolutionary product startup based in San Francisco to change the learning/education space forever. They recently raised a $38 Million Series B.

Supervising Experience

Supervising Experience

Below are some of the projects that I have had the opportunity to oversee and work with the team to achieve the desired result in the most efficient way possible.


Lay’s Messi was a 2 week project, in which we had to make the goats, add fur to them, make them into crowd agents and then make it look decent. It was very time constraint as we had to release it on the day Messi announced he was joining Inter Miami FC. I was responsible for supervising the CG team and designing the final top view look of Messi made out of goats.


Fun Fact: Please don’t tell anyone this, the spot says there are 807 goats in it for the 807 goals of Messi, but there are over 2000 goats in the scene as the face didn’t look very good with only 807 goats.

Below are some of the projects that I have had the opportunity to oversee and work with the team to achieve the desired result in the most efficient way possible.


Lay’s Messi was a 2 week project, in which we had to make the goats, add fur to them, make them into crowd agents and then make it look decent. It was very time constraint as we had to release it on the day Messi announced he was joining Inter Miami FC. I was responsible for supervising the CG team and designing the final top view look of Messi made out of goats.


Fun Fact: Please don’t tell anyone this, the spot says there are 807 goats in it for the 807 goals of Messi, but there are over 2000 goats in the scene as the face didn’t look very good with only 807 goats.

Supervising Experience

Below are some of the projects that I have had the opportunity to oversee and work with the team to achieve the desired result in the most efficient way possible.


Lay’s Messi was a 2 week project, in which we had to make the goats, add fur to them, make them into crowd agents and then make it look decent. It was very time constraint as we had to release it on the day Messi announced he was joining Inter Miami FC. I was responsible for supervising the CG team and designing the final top view look of Messi made out of goats.


Fun Fact: Please don’t tell anyone this, the spot says there are 807 goats in it for the 807 goals of Messi, but there are over 2000 goats in the scene as the face didn’t look very good with only 807 goats.

Technical Director Experience

Technical Director Experience

Most of my TD work has been with Technicolor. I have contributed to their pipeline and made HDAs and tools that save the company time and money. I’d like to highlight one of the tools I have been working on recently.


At The Mill, we store the data for huge environments in XML file format, that has all transform values and paths to all the assets. These environments are usually used in pre rendered commercials but recently we had a project that was both a rendered commercial but we also had to supply a VR scene to the client in Unreal. So I made a tool that takes in the XML file as an input and recreates the environment in the Solaris context of Houdini (LOPs) and helps us export a USD file to import in Unreal. The tool also queries our farm Ftrack through an API to fetch shader information.


During the development of this tool, we came across some optimizations that have now been implemented which resulted in ~25% faster render times with Arnold and almost 10 fold improvement in load times and viewport performance.

Most of my TD work has been with Technicolor. I have contributed to their pipeline and made HDAs and tools that save the company time and money. I’d like to highlight one of the tools I have been working on recently.


At The Mill, we store the data for huge environments in XML file format, that has all transform values and paths to all the assets. These environments are usually used in pre rendered commercials but recently we had a project that was both a rendered commercial but we also had to supply a VR scene to the client in Unreal. So I made a tool that takes in the XML file as an input and recreates the environment in the Solaris context of Houdini (LOPs) and helps us export a USD file to import in Unreal. The tool also queries our farm Ftrack through an API to fetch shader information.


During the development of this tool, we came across some optimizations that have now been implemented which resulted in ~25% faster render times with Arnold and almost 10 fold improvement in load times and viewport performance.

Technical Director Experience

Most of my TD work has been with Technicolor. I have contributed to their pipeline and made HDAs and tools that save the company time and money. I’d like to highlight one of the tools I have been working on recently.


At The Mill, we store the data for huge environments in XML file format, that has all transform values and paths to all the assets. These environments are usually used in pre rendered commercials but recently we had a project that was both a rendered commercial but we also had to supply a VR scene to the client in Unreal. So I made a tool that takes in the XML file as an input and recreates the environment in the Solaris context of Houdini (LOPs) and helps us export a USD file to import in Unreal. The tool also queries our farm Ftrack through an API to fetch shader information.


During the development of this tool, we came across some optimizations that have now been implemented which resulted in ~25% faster render times with Arnold and almost 10 fold improvement in load times and viewport performance.

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